Rob Leane

Jan 22, 2019

Gears Of War came out while the first Uncharted was still in development, leading Naughty Dog to a total revamp…

Here’s an eye-opening example of how one game’s release can have a huge knock-on effect on another title’s development. To set the scene, cast your mind back to November 2006, when Gears Of War was released by Epic Games while Naughty Dog was hard at work on Uncharted: Drake’s Fortune (which came out a year later).

Both games are now regarded as classics in the somewhat crowded era of gunplay-heavy action-adventure titles that we now live in, but back in 2006, both of these projects were treading relatively fresh ground on a new generation of consoles. And, as we’re now learning, Gears Of War‘s release had a major impact on what Naughty Dog were plotting for Uncharted.

Let’s leave it to one of the people involved to explain it in their own words…

“One of the cool things about Uncharted 1 is, we had no f***ing idea what we were doing”, former Naugty Dog developer Lucas Pope has admitted in a new interview with Ars Technica. “Uncharted 1 was announced, and then Gears [of War] came out. And Gears invented the modern third-person shooter. Suddenly, Gears came out and showed them how to do it. So we changed everything, six months before release.”

Following the release of Gears Of War, basically, Uncharted was on the receiving end of a huge overhaul: the camera perspective, the gun-based controls and the general movement mechanics were all rejigged to make a third-person feel akin to Gears Of War. Before Gears inspired this revamp, it seems, you would’ve seen Uncharted adopting a framed-from-behind sort of style more like the classic Lara Croft titles.

To change all that, apparently six months prior to release, and still end up with a cohesive game that players quickly fell in love with is no small feat whatsoever. It’s a heck of an achievement, in fact, which makes that first Uncharted game feel even more impressive.

We’ll bring you more gaming news as we see it.